Development log - Unigine Developer UNIGINE 2.13: GPU Lightmapper, Volumetric Clouds Upgrade, Better Anti-Aliasing, New Terrain Tools Preview Tue, 24 Nov 2020 00:00:00 +0700 Key Changes
  • GPU Lightmapper tool
  • Introducing SRAA (Subpixel Reconstruction Anti-Aliasing)
  • Upgraded 3D volumetric clouds
  • Performance optimizations for vast forest rendering
  • New iteration of the terrain generation tool with online GIS sources support (experimental)
  • Adaptive hardware tessellation for the mesh_base material
  • Project Build tool: extended functionality and a standalone console-based version
  • New samples (LiDAR sensor, night city lights, helicopter winch)
  • Introducing 3D scans library


UNIGINE 2.12: Faster Physics, Better Clouds, Earthworks Demo, Advanced Particle Systems Fri, 31 Jul 2020 00:00:00 +0700 Key Changes
  • Improved particles simulation with advanced control
  • 2x physics performance optimization
  • Better clouds and atmosphere improvements
  • Advanced control over Landscape Terrain details
  • New Earthworks demo
  • .NET Core 3.1 integration and C# API improvements
  • Multiple IG and Syncker improvements, dead reckoning for DIS protocol
  • New content add-ons: Airport and Industrial assets
  • UnigineEditor product in the Sim edition


UNIGINE 2.11: Community Edition, Performance Optimizations, Better Particles, Archviz Demo Fri, 10 Apr 2020 00:00:00 +0700 Key Changes
  • Community Edition, free for non-commercial/academic projects, as well as for commercial projects with revenue or funding less than $100K in the last 12 months.
  • Optimized performance: async node update, optimized bounds calculation.
  • Better input handling and window management via SDL.
  • Improved particles shading.
  • C# Component System updates: renaming, simple inheritances, parameter conditions.
  • Significantly improved multi-channel rendering, revamped Syncker system.
  • Usability improvements and performance optimizations of UnigineEditor.
  • Fox Hole archviz demo with both desktop and VR modes.

UNIGINE 2.10: New Terrain, Improved C++/C# API, Editor Plugins, Vehicle System Wed, 25 Dec 2019 00:00:00 +0700 Key Changes
  • New terrain system: more detailed, faster, non-destructive collaborative edits, binoculars support, runtime modification API.
  • Improved C++ and C# API: simplified object management, improved thread safety and stability, better code readability.
  • UnigineEditor extensions: public API, plugin system.
  • High-Level Car Physics System: wheeled vehicle simulation.
  • Improved clouds: more types, better visuals.
  • IG updates: adaptive quality management, better synchronization, easier configuration, API improvements.
  • New Build tool for assembling standalone project builds.
  • Texture Profiler tool for assets optimization.

UNIGINE 2.9: C# Component System, Better Shadows, SSSSS, Dome Screens Support, Weather Add-On Fri, 16 Aug 2019 00:00:00 +0700 Key Changes
  • C# Component System: simplified workflow, Editor integration, working sample.
  • Better Shadows: realistic penumbra, smooth edges.
  • Revamped Subsurface Scattering: increased realism and flexibility.
  • Improved materials and shaders customization.
  • Spline Tool Updates: increased stability, smoother editing, improved rendering.
  • Integration of Varjo VR-1 headset with bionic display and eye-tracking.
  • Geodetics plugin for geo-coordinates conversion.

UNIGINE 2.9 introduces a new workflow for implementing application logic in projects using C# API (as a pilot version for verification), along with new rendering features such as improved soft shadows, more realistic subsurface scattering, smoother and more stable screen-space effects for better image quality, dome-screen supporting AppProjection plugin, performance optimizations (multithreaded clutters and clusters management, faster materials loading, etc.), a huge pack of quality of life enhancements for both Engine and Editor, and much more.