fabre.cedric Posted November 2, 2021 Share Posted November 2, 2021 Hi, I don't understand how this is possible to render a good panoramic 360°. I have tried on the Unigine editor without effects and in simplified render but all edges of the cubemap are always presents. What's the right way please ? Thanks. Link to comment
thomalex Posted November 3, 2021 Share Posted November 3, 2021 Hello @fabre.cedric, Most screen-space effects are not compatible with panorama rendering modes as several independent cameras are used simultaneously. Here are the basic recommendations: Use the Static Exposure Mode (in the Camera Effects) and adjust the Exposure value necessarily; You might also need to disable Lens Flares from light sources and Camera Glare Effects, such as Bloom; The Auto White Balance feature can also make edges visible, so disable it as well; Screen-space post effects, like SSR, SSRTGI, SSDirt, SSBevel, and others, are also often a reason for noticeable artifacts. However, starting from 2.14.1, the Render Border feature is capable of reducing some artifacts introduced by screen-space effects, so it may be worth trying to adjust the Border Width and Height values with some performance drop (fine for single shots). Just-taken panoramas (Static Exposure, White Balance off): Spoiler Hope this helps. Thanks! 3 1 Link to comment
fabre.cedric Posted November 5, 2021 Author Share Posted November 5, 2021 Many thanks for your detailed answer ! Link to comment
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