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Runtime fbx import


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Hello!

First of all, thank you very much for providing a free Community Edition for this amazing game engine!

Can you confirm if importing fbx files during runtime with the default FbxImporter plugin is possible with the Entertainment SDK edition?

I was trying to follow this article, and it doesn't mention that this should only work with the paid licenses. My code got compiled successfully, but this function call always returned with a nullptr even though the fbx filepath was correct:

Importer *importer = Import::get()->createImporterByFileName("../data/Test/test.fbx")


Regards,

Attila

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4 minutes ago, silent said:

Runtime FBX import (at least with a default built-in plugins) is available starting from Engineering edition.

Thanks for the quick answer! Maybe it would be helpful to add this Notice to the upper mentioned article as well, so others don't get confused:

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We're a small team, and we're just prototyping a project, and trying to see if Unigine would be a good platform to achieve our goal. Most of the features in the Engineering edition would be pretty much unused by us, so would it be possible to discuss some unique licensing possibilities?

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You can always contact our sales team via sales@unigine.com if you have some additional questions regarding the licensing.

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Maybe it would be helpful to add this Notice to the upper mentioned article as well, so others don't get confused:

Thanks for the suggestion! Already sent this info to the technical writers team.

How to submit a good bug report
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FTP server for test scenes and user uploads:

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