alex.abney Posted April 16, 2020 Share Posted April 16, 2020 Hi! I'm trying to do something very simple for learning purposes about clothes, following this link: https://developer.unigine.com/en/docs/2.2/principles/physics/bodies/cloth/ . Well, in this part I'm getting stuck: Quote However, it is not recommended to attach the cloth directly to the skinned character, because difference in topologies may result in visual artifacts. Instead of it, it is better to create an identical cloth surface on the skinned mesh character, make it invisible and attach a physical cloth to it. It's because I don't know how to make these surfaces appear inside a mesh, copy, create or whatever. I'm getting a similar result only by selecting 2 meshes and exporting to Unigine Mesh. The Result is a static mesh with 2 surfaces inside, resulting in a loss of animation of 2 meshes and this is not correct. Sorry about my english, and thank you in advance! Link to comment
morbid Posted April 16, 2020 Share Posted April 16, 2020 Hi, You can't add/create surfaces in the editor. Surface in UNIGINE created form polygons with a unique material on the import stage. If you want a new surface — add new materials for your mesh in the 3D editor. Thanks! 1 How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
alex.abney Posted April 16, 2020 Author Share Posted April 16, 2020 I'll try to proceed this way. Thank you. Link to comment
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