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Multiples surfaces in ObjectMeshSkinned


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Hi!

I'm trying to do something very simple for learning purposes about clothes, following this link: https://developer.unigine.com/en/docs/2.2/principles/physics/bodies/cloth/ .

Well, in this part I'm getting stuck:

Quote

However, it is not recommended to attach the cloth directly to the skinned character, because difference in topologies may result in visual artifacts. Instead of it, it is better to create an identical cloth surface on the skinned mesh character, make it invisible and attach a physical cloth to it. 

It's because I don't know how to make these surfaces appear inside a mesh,  copy, create or whatever.

I'm getting a similar result only by selecting 2 meshes and exporting to Unigine Mesh. The Result is a static mesh with 2 surfaces inside, resulting in a loss of animation of 2 meshes and this is not correct.

Sorry about my english, and thank you in advance!  

2020-04-15_21-47-31.png.3768511760024ada9b454548d5eea9a0.png

 

 

 

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