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  1. Hi! I'm trying to do something very simple for learning purposes about clothes, following this link: https://developer.unigine.com/en/docs/2.2/principles/physics/bodies/cloth/ . Well, in this part I'm getting stuck: It's because I don't know how to make these surfaces appear inside a mesh, copy, create or whatever. I'm getting a similar result only by selecting 2 meshes and exporting to Unigine Mesh. The Result is a static mesh with 2 surfaces inside, resulting in a loss of animation of 2 meshes and this is not correct. Sorry about my english, and thank you in adva
  2. Hello, I am just building a test with Unigine Syncker. Now I want to configure a CAVE environment. The documentation says that a mesh needs to specified, but did not show in which coordinate system it has to be configured. I got a configuration working where the positive Z-Axis of the Mesh shows to the left, the positive Y-Axis up and the positive X-Axis towards me, but I am not sure if this is right. I also run into the problem that the projection is not calculated correctly on the slave (see attachement). If I set the aspect ratio to 1:1 it works but not for 1920:1080. Here is
  3. Обновление 2013-02-11. Проблема с новым плагином для 3ds Max 2011. Изменен формат имен поверхностей меша. Был изменен плагин к максу, но изменения не указаны в анонсе, что для нас вылилось в неприятный сюрприз. Изменен формат экспорта мешей, а именно, алгоритм генерации имен поверхностей меша. Теперь в имя поверхности добавляется имя мульти-материала: было "имя меша" + "_" + "имя дочернего материала в мульти-материале" стало "имя меша" + "_" + "имя мульти-материала" + "_" + "имя дочернего материала в мульти-материале" У нас возникла проблема с экспортом новым плагином, так как в нашем про
  4. Hi, Is there a way to change surface begin/end in ObjectMeshDynamic? Currently, I can only read begin/end of surfaces using getSurfaceBegin/getSurfaceEnd functions.