Amerio.Stephane Posted January 11, 2018 Share Posted January 11, 2018 (edited) Hello, I have a FBX with a single bone and a single animation. The bone is used to deform only a side of the mesh. When looking at the fbx animation with Autodesk FBX review (V1.4.1.0), it's fine. When the fbx is imported within Unigine 2.6.1.1, the bone animation rotates the mesh as a whole, not just a part of it (ie there is no deformation): I attached the fbx. Thanks for your help armature.fbx Edited January 12, 2018 by Amerio.Stephane Link to comment
silent Posted January 12, 2018 Share Posted January 12, 2018 Hi Amerio, So, we have right now Unreal / FBX Review - whole mesh rotation, Unity / Unigine - only part of it. Will show this FBX to our dev team, so they will check what can be the root cause. Thanks! How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
Amerio.Stephane Posted January 12, 2018 Author Share Posted January 12, 2018 (sorry, I edited the original message, where I incorrectly said "UE4 2.6.1.1" where it should obviously have been "Unigine 2.6.1.1". Bummer. I didn't test with UE4/Unity) Link to comment
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