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FBX animation issue


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Hello,

I have a FBX with a single bone and a single animation. The bone is used to deform only a side of the mesh. When looking at the fbx animation with Autodesk FBX review (V1.4.1.0), it's fine.

79eab1d1-8dd2-43b5-9755-0ddd39ad4e20.gif.fb365752d6e36ee61ec262ca3493e4a1.gif

When the fbx is imported within Unigine 2.6.1.1, the bone animation rotates the mesh as a whole, not just a part of it (ie there is no deformation):

320d2664-0a61-4a6b-95fc-423b8380fc93.gif.b11e6079a7942f17cc9a75bfa2b79c69.gif

I attached the fbx.

Thanks for your help

armature.fbx

Edited by Amerio.Stephane
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(sorry, I edited the original message, where I incorrectly said "UE4 2.6.1.1" where it should obviously have been "Unigine 2.6.1.1". Bummer. I didn't test with UE4/Unity)

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