Amerio.Stephane Posted November 24, 2017 Share Posted November 24, 2017 Hello, When creating a Spline Object over a landscape as Decal, the material associated with it is created as read-only AND connot be inherited from. This prevents us from changing the Material Mask ID, which is created with the default value of 0xFFFFFFFF. This means the decal will appear on all objects, and not only over the terrain. Suggestions: - make this material inheritable from - add a "Material Mask" entry for Spline Decal in the Landscape editor (this would also be a good idea for all created materials) Link to comment
morbid Posted November 28, 2017 Share Posted November 28, 2017 Hello! Thank you for feedback. At the moment Landscape Tool doesn't work with asset system in a proper way. We're aware of this issue and working on a suitable solution. For now you can do the following: Inherit a new material from decal_base Assign this material to the decals that were generated by Landscape Tool. Multiselection should help you do this in a couple of clicks. If you already have configured mesh_base material that was used for node reference, you can clone it and reparent this clone by dragging it to decal_base in Materials tab. How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
Amerio.Stephane Posted November 28, 2017 Author Share Posted November 28, 2017 ok, thanks. Hope to see a suitable fix soon, though. Link to comment
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