lightmap Posted August 18, 2017 Share Posted August 18, 2017 Hello Here example file that successfully loaded here http://fbx.clockstone.com/fbx-viewer-download.html (for example) as a test, but in Unigine SDK editor I'm having trouble with "Import" "FBX file" when selected "Merge static mesh" option : some parts are missing and after "saving world" and "reload world" some more part are missing in SDK editor "Nodes" window still some hierarchy present!1 it seems, merge not happens for all parts of model help please fbx_import_merge_bug.zip Link to comment
morbid Posted August 18, 2017 Share Posted August 18, 2017 Hello! Thank you for the test fbx file. Indeed, there is a bug in a current FBX import tool (in 2.5 SDK) which already fixed in our internal builds. The bug fix will be available with 2.6 SDK release (ETA: this Autumn). How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
lightmap Posted August 18, 2017 Author Share Posted August 18, 2017 please, you know what I need a week ago, can you share file now? any max/unigine plugin ? there deadline very close, and several people suffered in search of solution Link to comment
silent Posted August 18, 2017 Share Posted August 18, 2017 We can convert FBX to the meshes if it's required. We can't release an update right now because it's not tested and will not work properly. You can send all the FBX files to some file hosting and send me link via PM. Also you can upload files to our ftp server: ftp://files.unigine.com user: upload password: iejeePheeH3che Thanks! How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
lightmap Posted August 18, 2017 Author Share Posted August 18, 2017 Thanks for conversion offer. Model huge (about 4Gb) and single import to mesh are not sufficient, as model in wip state. We can test a not released update for FBX import, and send a report if it works or not. Link to comment
silent Posted August 18, 2017 Share Posted August 18, 2017 Not sure, if 3ds Max / Maya plugins will work in that case, but you can check them inside <SDK>/plugins directory. That plugins are made for 2013 / 2014 / 2015 versions. Additionally you can find Max 2016 / 2017 plugins in the attachment. Max_2016_2017.zip How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
lightmap Posted August 18, 2017 Author Share Posted August 18, 2017 Thank you! I'll try plugin for max2017 Link to comment
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