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Import Fbx mesh lose parts when set merging


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Hello

Here example file that successfully loaded here http://fbx.clockstone.com/fbx-viewer-download.html (for example) as a test,

but in Unigine SDK editor I'm having trouble with "Import" "FBX file" when selected "Merge static mesh" option : some parts are missing and after "saving world" and "reload world" some more part are missing

in SDK editor "Nodes" window still some hierarchy present!1 it seems, merge not happens for all parts of model

help please

fbx_import_merge_bug.zip

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please, you know what I need a week ago, can you share file now?

any max/unigine plugin ?

there deadline very close, and several people suffered in search of solution

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We can convert FBX to the meshes if it's required. We can't release an update right now because it's not tested and will not work properly.

You can send all the FBX files to some file hosting and send me link via PM. Also you can upload files to our ftp server:

Thanks!

How to submit a good bug report
---
FTP server for test scenes and user uploads:

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Thanks for conversion offer.

Model huge (about 4Gb) and single import to mesh are not sufficient, as model in wip state.

We can test a not released update for FBX import, and send a report if it works or not.

 

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