Jump to content

World transform path scale out of whack


photo

Recommended Posts

I've been struggling to get the scale correct when importing a world transform path.

I want to create a path for a character to animate around a race track and it needs to be 100% precise of course.

 

Here's how I'm doing it at the moment.

 

1 I create a spline path in Max using the same race track .fbx geometry that I use for my environment in Unigine as a guide

2 I animate a box along the spline

3 I export the box via Unigine Path Export (*.PATH) scale: 1.0, from frame 0 to frame 100

4 in Unigine I create world transform path (import .path file)

 

The scale of the imported path is massive. I've tweaked and tweaked the export scale settings but to no avail. it's either a little bit too big or a little bit too small. At the moment I'm exporting the .path file at a scale of 0.01 but it's a little too big. 

 

It would be great if I could simply scale the path in Unigine.

 

Any suggestions?

Link to comment

Hi,

 

check your units set in the Max studio.

 

How you describe it, i guest that you have set centimeters, try to set meters.

 

Then should get right scale with 1.0 rate.

Link to comment
×
×
  • Create New...