gary Posted March 14, 2017 Share Posted March 14, 2017 I've been struggling to get the scale correct when importing a world transform path. I want to create a path for a character to animate around a race track and it needs to be 100% precise of course. Here's how I'm doing it at the moment. 1 I create a spline path in Max using the same race track .fbx geometry that I use for my environment in Unigine as a guide 2 I animate a box along the spline 3 I export the box via Unigine Path Export (*.PATH) scale: 1.0, from frame 0 to frame 100 4 in Unigine I create world transform path (import .path file) The scale of the imported path is massive. I've tweaked and tweaked the export scale settings but to no avail. it's either a little bit too big or a little bit too small. At the moment I'm exporting the .path file at a scale of 0.01 but it's a little too big. It would be great if I could simply scale the path in Unigine. Any suggestions? Link to comment
honya Posted March 14, 2017 Share Posted March 14, 2017 Hi, check your units set in the Max studio. How you describe it, i guest that you have set centimeters, try to set meters. Then should get right scale with 1.0 rate. Link to comment
gary Posted March 14, 2017 Author Share Posted March 14, 2017 Thanks for the quick reply Honya!I have the unit setup set to metric meters and the system unit setup set to 1 unit = 1.0 meters. Link to comment
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