gary Posted February 1, 2017 Share Posted February 1, 2017 I have a PlayerPersecutor camera linked to animating geometry traveling along a spline. When viewing the animation through the Editor camera the animation runs as smooth as a baby's bum but when viewing through the PlayerPersicutor camera there's terrible jittering going on. Any ideas what the problem could be? Link to comment
silent Posted February 1, 2017 Share Posted February 1, 2017 Gary, If you will close Editor and view this camera as main game camera - will be there any jitter? Could you please provide a small test scene with reproduction? How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
gary Posted February 1, 2017 Author Share Posted February 1, 2017 Cheers for the quick reply! How do I view as main game camera? Link to comment
silent Posted February 1, 2017 Share Posted February 1, 2017 Well, you can use something like that in your init(): PlayerPersecutor player; player = node_cast(engine.editor.getNodeByName("persecutor_camera")); engine.game.setPlayer(player); And run main application (without Editor). How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
gary Posted February 23, 2017 Author Share Posted February 23, 2017 Sorry for the late reply but the issue's been resolved with a graphics card upgrade. Also, the glitch didn't appear when viewed in the main game camera :) Link to comment
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