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Showing results for tags 'playerpersecutor'.
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Hi, It is possible to set Target Node of PlayerPersecutor for node enclosed in NodeReference ? Each time I try to do it via programming then Target always is set for main Node of NodeReference (not for subnode which I set).
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I have a PlayerPersecutor camera linked to animating geometry traveling along a spline. When viewing the animation through the Editor camera the animation runs as smooth as a baby's bum but when viewing through the PlayerPersicutor camera there's terrible jittering going on. Any ideas what the problem could be?
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[SOLVED] PlayerPersecutor weird kind of vibration when target moves quickly to player
ivan.cuevas posted a topic in Bug Reports
Hi all, There is a weird behavior in PlayerPersecutor when target is moving quickly. As far it moves, more evident is. I've modified a persecutor sample to show it, Just place persecutor in front of red sphere (leaving green spheres behind) and wait until sphere moves to player. You will see the red and green spheres vibrate because of some player correction when it should keep the same angle and same distance, or do a smooth correction. Orignal position Modified position I've disabled collistion too but it looks like it's not related with it. Thanks in advance. Iván. -
[SOLVED] PlayerPersecutor setFixed() doesn't do anything.
Killer.Penguin posted a topic in UnigineScript
So I have tried using the setFixed(0) and setFixed(1) on PlayerPersecutor and it returned no useful result. I still can rotate my camera outside of editor mode. Any fixed on this?