Jump to content

Physics engine stability improvement


photo

Recommended Posts

Hi,

 

For a car simulation, I've made some tests with JointSuspensions, but I've realized that it's not possible to keep real mass values for the bodies without getting instability.

 

The physics car demos have still "fake" values like gravity of -19.6 or a car mass of 4Kg to get better mouvement.

 

It would be great if you improve this.

 

 

Regards,

 

Philippe

Link to comment

Probably is not prudent at this time for you to disclose, but could you elaborate on which engine(s) is being considered? This could be very relevant for us as well.

Link to comment

I think Nvidia PhysX was named as potential candidate (see this post). Nevertheless I would doubt that usage of the Nvidia physics engine would solve above stated stability issues when using real-world mass, as also PhysX internally only using float precision for physics simulation. Maybe outdated, but for quite a long time only Havok physics engine provided optional double precision support for improved stability and more real-world physics simulation setups.

Link to comment
×
×
  • Create New...