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Found 4 results

  1. How can i attach two objects through a C# script? Lets say i want to attach and detach an object from the hand of a Character body, what approach should i use? While i'm at it, how can i make it follow the same movements as the hand? Can a simple Joint achieve this? I tried with a joint but i don't know how to move the joint to the hand of the character nor activate and deactivate the joint via code. This is probably a noob question but i just can't find it anywhere
  2. Hello, I want to create a test turret, for that I created 2 bodies and added hindge joint. But as you can see it's hard to work with thing you can't see, so I tried to check it closely: Connecting to this I have couple questions: 1. As I been trying to change joint parameters and see nothing changed in viewport, I presume visible representation on constraints is not presented? 2. I can't change joint position, looks like it attached to origin of node, but if node is not aligned to it's rotation center, how can I handle to place joint where I need it to be?
  3. Hi, For a car simulation, I've made some tests with JointSuspensions, but I've realized that it's not possible to keep real mass values for the bodies without getting instability. The physics car demos have still "fake" values like gravity of -19.6 or a car mass of 4Kg to get better mouvement. It would be great if you improve this. Regards, Philippe
  4. i think this problem appeared only small object. (object size in 3dsmax : Length 0.148, Width 0.229, Height0.471) but my project must use little physics boxs. first object set dummy. second object set rigidbody. and i set balljoint between two objects. but second body scale changed zero. and i can't changed other value(not zero). i attached some screenshot, and used objects.
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