joshua.cook Posted August 10, 2015 Share Posted August 10, 2015 So, we have a few dozen light posts that we'd like to show punching through the fog. To a degree we can get this effect and it may be acceptable. However, the bigger issue is that light always goes white when the fog is dense enough. So, for instance, say there is a festive red light shining brightly. Add some fog and the light turns white. Is there a technique or a shader I'm over looking that would cause the light to be red/reddish instead of reverting to white? Link to comment
sebastianbah Posted August 11, 2015 Share Posted August 11, 2015 Hi, If I understand you correctly, you want to get the effect similar with the following image. If it is so, please try to add the addition red colored volumetric object to imitate this effect. Also you may need to tune Blending parameters in volume_* material (Materials -> Common -> Blending) Also,some additional information about volumetric types may be useful, so you can find it in the following articles: https://developer.unigine.com/en/docs/1.0/principles/objects/volumetric/volume_omni https://developer.unigine.com/en/docs/1.0/principles/objects/volumetric/volume_proj https://developer.unigine.com/en/docs/1.0/principles/objects/volumetric/volume_sphere Link to comment
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