chromebird Posted November 22, 2011 Share Posted November 22, 2011 Particle emitter does not follow the bone that it is attached to. The effect plays normally but when the bone is moved it stays still. It worked fine before we applied engine update (unigine-sdk-2011-11-11). Previous unigine sdk version that we used was unigine-sdk-2011-01-17. Does anyone know what changes to particles system made between these versions could cause the problem? As an example I attached an archive with animated mesh and not working emitter. test.rar Link to comment
frustum Posted November 22, 2011 Share Posted November 22, 2011 Remove emitter based flag on particle systems if you want to have particle tails. Link to comment
chromebird Posted November 23, 2011 Author Share Posted November 23, 2011 Thank you. It solved the problem. Link to comment
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