I've been struggling to get the scale correct when importing a world transform path.
I want to create a path for a character to animate around a race track and it needs to be 100% precise of course.
Here's how I'm doing it at the moment.
1 I create a spline path in Max using the same race track .fbx geometry that I use for my environment in Unigine as a guide
2 I animate a box along the spline
3 I export the box via Unigine Path Export (*.PATH) scale: 1.0, from frame 0 to frame 100
4 in Unigine I create world transform path (import .path file)
The scale of the imported path is massive. I've tweaked and tweaked the export scale settings but to no avail. it's either a little bit too big or a little bit too small. At the moment I'm exporting the .path file at a scale of 0.01 but it's a little too big.
It would be great if I could simply scale the path in Unigine.
Any suggestions?