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Showing results for tags 'visualizer'.
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Hi everyone, The Unigine::Visualizer in v2.15.1 looks like it will will be helpful for a particular feature we have planned, but before I invest time in research, and having only looked at the API doc so far I have a few questions concerning the rendering apects about "renderMessage..." can the size be changed? I have found this thread in the forumAnything new :) ? can the font be changed? can the text be rotated? (maybe using a projection trick?) about: "renderSolid<shape>" can the shape be shaded? Smooth or flat? about "render<shape>" and "renderSolid<shape>", where shape = sphere, capsule and cylinder what is the amount of slices and stacks used? Are they the default values (16 and 32) used in Unigine::Primitives? Or are the shapes rendered without meshes and purely in the post-pro shader, maybe with some form of ray marching / distance functions? Thank you.
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Hello Visualizer is good tool for debug rendering, but it not rendered in VR vis.setEnabled(1); Console.get().run("show_visualizer 1"); is there known workarounds?
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I'd like to make (or have a choice to make) the size of the text in Visualizer::renderMessage3D() a bit bigger. I'm getting old and my eyes are fading :-)
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Hello I'm using visualizer to render 3d lines when I render path with lines around model geometry, some points are inside model - and so not all lines are invisible do visualizer have some NO_DEPTH_WRITE option? how to make visualizer geometry always visible ? also - visualizer. solid Sphere very performance intensive - why there no division controls?
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When attempting to run the code in C++: Visualizer::get()->renderLine3D( transform * m_vertices[0], transform * m_vertices[1], m_color ); where transform is a 4x4 matrix, m_vertices is an array of vec3's and m_color is a vec4, I get the following exception: Exception thrown: read access violation. val was 0xFFFFFFFFFFFFFFFF. The call stack is: Unigine:VisualizerInterface::renderLine2D Visualizer::renderLine2D Unigine::Math::bvec4::set This is a little bit strange since I'm calling the renderLine3D. Any ideas what's going on? Thank you, Andrew
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I'm attempting to render some lines onto a WidgetSpriteViewport using engine.visualizer.renderLine2D(). The documentation for the visualizer states that it draws it's 2D lines atop everything else. However, when rendering using renderLine2D the lines do not appear on top of any widgets drawn to the system GUI. Is this a bug? Thank you for your time, Andrew