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Showing results for tags 'streaming'.
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Hi, we have migrated to 2.8 version of the engine and I have some questions about some changes. Our start up time increased noticeable. Is there a connection with the data streaming setup and cache? Is it possible to disable unloading of streamed textures which where already loaded? Streaming from HDD is really slow, is a SSD mandatory for your engine now ? Is it possible to force resource upload into VRAM? We are observing many spikes when moving the camera arround in the microprofiler when textures are not loaded and view direction moves again to highpoly/material count area. Thanks in advance for your help. Regards Sebastian
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Hi everyone, We are building an application that follows this architecture : - One application with a GUI running on a computer - One instance of Unigine running on another computer. Is there any pre-built unigine functionality that would allow to stream (almost in real time) the video over a network from the Unigine instance to the computer with the interface ? The computer running the application would only send user input, such as moving a character, rotating... and the Unigine instance would send back its video stream over the network, it would work in a way similar to game streaming services such as onlive, shadow ...