Jump to content

Search the Community

Showing results for tags 'source'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Welcome to UNIGINE Forums
    • News & Announcements
    • Getting started
  • Development
    • Content Creation
    • World Design
    • Rendering
    • Animation
    • Physics, Navigation and Path Finding
    • UI Systems
    • Sound & Video
    • Editor
    • C++ Programming
    • C# Programming
    • Networking
    • Sim IG (Image Generator)
    • VR Discussions
    • General
  • Improving UNIGINE
    • Documentation
    • Feedback for UNIGINE team
    • Bug Reports
    • Unigine SDK Beta feedback
  • Community
    • Add-on Store (https://store.unigine.com/)
    • Showcase
    • Collaboration
    • Tools, Plugins, Materials & Tutorials
    • General Discussions
  • Legacy
    • UnigineScript

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Found 2 results

  1. Hello, I'm looking for recommendations on data sources that I can use to generate procedural buildings with geo-referenced landscapes. I'll be trimming the data using GlobalMapper. Currently I have been testing with Geofabrik.de OpenStreetMaps for my sample data, but it does not seem to include a lot of residential areas. If you think there is a data source that might include more residential zones, I'd love to hear about it. Thank you!
  2. Hi, We are trying to build some of the samples (Callbacks, Classes, Arrays) under the source folder but always receive a: Unigine fatal error Unigine::Engine::init() bad version 0x00004009 0x10004009 We are using the latest evaluation SDK - "Sim Evaluation Kit Windows (exe) 2013-12-28" with VS 2010 C++ Express, VS 2012 Pro and Win SDK 7.1 installed on Windows 7, x64 edition. We have tried to compile and run the sample codes using VS2010/13, both x86 and x64 build throw out the same error. We have tried to use the command prompt to perform the build by <path_to_unigine_root>\externs\setenv.bat x86 <path_to_unigine_root>\externs\bin\make_x86.bat -f Makefile.win32 (same for x64) Both resulting .exe files throws the same error. Creating other Win32-based projects in VS2010/12 do not have this issue. The Unigine benchmark, tools and other binaries are running fine. We need to complete an integration with Unigine and external C++ code (callbacks, .dll, or in order to complete our technical evaluation of Unigine. Hopefully someone could assist in this so we can move on to the actual integration work... :) Thank you very much!! --- The exception details from MS Windows Problem signature: Problem Event Name: APPCRASH Application Name: Arrays.exe Application Version: 1.0.0.0 Application Timestamp: 52ce424e Fault Module Name: MSVCR100.dll Fault Module Version: 10.0.40219.325 Fault Module Timestamp: 4df2bcac Exception Code: 40000015 Exception Offset: 00000000000761c9 OS Version: 6.1.7601.2.1.0.256.48 Locale ID: 1033 Additional Information 1: a23e Additional Information 2: a23e5d4b0da6ae250a483352ee5555b3 Additional Information 3: 5f43 Additional Information 4: 5f43f9219a36d8aed1c02be64a09fa23 ENV variables: partial %PATH% = G:\UnigineSim\bin;G:\UnigineSim\bin\x64;G:\UnigineSim\lib;G:\UnigineSim\externs\bin; %WINSDK71_DIR%=C:\Program Files\Microsoft SDKs\Windows\v7.1 Python 2.7.6 32-bit, pywin32 and scons have also been installed (issues with using the x64 bit python and scons).
×
×
  • Create New...