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Hello, I'm working with the evaluation kit, and I've noticed that many of the C++ API samples (Lights, objects, players, etc.) use UnigineScript files to fill the scene in (with lights or objects). I've been trying to combine a few samples and get them to work on my own without the UnigineScripts, by creating the player, objects, and lights in C++ only, but so far I haven't gotten anything to appear on the screen. Are there some capabilities within UnigineScript that aren't possible with the C++ API? Or should I be able to get things working using C++ only? Thanks!
andrew.tan posted a topic in C++ ProgrammingHi, We are trying to build some of the samples (Callbacks, Classes, Arrays) under the source folder but always receive a: Unigine fatal error Unigine::Engine::init() bad version 0x00004009 0x10004009 We are using the latest evaluation SDK - "Sim Evaluation Kit Windows (exe) 2013-12-28" with VS 2010 C++ Express, VS 2012 Pro and Win SDK 7.1 installed on Windows 7, x64 edition. We have tried to compile and run the sample codes using VS2010/13, both x86 and x64 build throw out the same error. We have tried to use the command prompt to perform the build by <path_to_unigine_roo