Hi Unigine Team,
I verified MathLib.Lerp , this function have a bad bug.
If the distance from the origin to the destination increases, The shooting point to the destination happens with a fast time interval! this is not correct!
While this process should be uniform as a third parameter(speed*Game.Ifps).
For example :
The starting distance to the destination is 10 meters and the particle travels this distance in 2 seconds
For example :The starting distance to the destination is 100 meters and the particle travels this distance in 20 seconds
I think this function needs to be reviewed , or at least create another function, according to me, so that missiles and rockets can be designed.
Thank you