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  1. MathLib.Lerp Bug

    Hi Unigine Team, I verified MathLib.Lerp , this function have a bad bug. If the distance from the origin to the destination increases, The shooting point to the destination happens with a fast time interval! this is not correct! While this process should be uniform as a third parameter(speed*Game.Ifps). For example : The starting distance to the destination is 10 meters and the particle travels this distance in 2 seconds For example :The starting distance to the destination is 100 meters and the particle travels this distance in 20 seconds I thin