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Showing results for tags 'gltf'.
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Hi All, According to to the pricing site, glTF is a supported format in Unigine. However I stumbled upon some issues while toying around with it. - When importing PBR models, the shading texture is not set (Albedo, Normal and Emission work most of the time). The texture is imported correctly and can be set manually without a problem, however I think this should happen automatically as it does for the other textures. - Animations are not imported (all imported meshes are static) I used the official samples provided by Khronos: https://github.com/KhronosGroup/glTF-Sample-Models What did I do? - create subdir in data folder - click "Import" in Asset Browser - select *.gltf and *.bin file of sample asset and click "open" - drag and drop imported *.gltf into scene Here are my import settings (I played around a bit with them but could not solve the problems): Recreate the issues: - create new Unigine Project - import samples from glTF-Sample-Models repo (I used glTF-Sample-Models/2.0/BrainStem for animations and glTF-Sample-Models/2.0/BoomBox for the shading texture) Am I doing something wrong or is this a problem with the Unigine glTF importer? I can't find Documentation on glTF, maybe something like the FBX Import Guide would be useful? Thanks in advance! Greetings