Search the Community
Showing results for tags 'dynamic'.
-
I am currently using SDK 2.14.1.1 And i am getting issues with the alpha blend .first issue is whenever I convert an object Material from Opaque to Alpha blend. it drops its color brightness. and the second issue is. Some objects tend to change color and brightness when moved, or Observed from a different angle, or moved under the flooror outside the enviroment prob by half or just a little area of the object. The last issue cant be solved by expanding the enviroment prob, but then the reflection for other objects get scaled too. Following are some images and video references for the problems faces. Please if possible provide a Solution. Thank you the blue cylinder turns dark when moved slightly under the floor The back rectangular plate turns white when viewed from a different angle Alpha blend glass issue with light.mp4 Second Alpha blend glass issue with light.mp4
-
Okay - so I know not exactly a good topic name... So thanks to the subscription for the entertainment version can play some more with the engine... However, ran into some major (for my project) issues that either I overlooked or cannot find in the documentation. Okay - so basic info for what I am making at this moment: galaxy... 1) so I need to be able to render potentially hundred of thousands of stars (scale is not important at the moment) - 1.1) while I have used - its been slow: Billboards & ObjectMeshClusterPtr 1.2) If not these, then maybe a dynamic mesh to represent the galaxy - however will need to make a dynamic texture (material) to make it look correct 2) In the future, will need to "zoom-in"/click on stars - I have it working with ObjectMeshClusterPtr, not the rest... 3) Future points that I will be working on that if I can get hints/notes - i.e. can/cannot do... 3.1) runtime (realtime) terrain generation - using this library http://libnoise.sourceforge.net/ 3.2) runtime (realtime) texture/material generation for previously listed item. 4.1) multiple textures - for stars - would like to put a "sun" texture on the surface and have it change color and appear to emit light - I am guessing that I will need to write my own shader for this? 5.1) What about merging multiple meshes into one? - Example: Say I have a tree with 4 meshes - the wood core, the bark, the branches and the leaves... Merge all 4 into 1 mesh (yes I could do this in the modeling software) then say in the fall "select" the leaves to change colors and fall? <- could be done with animations and particle systems. Sorry if my question is a little scatterbrained/not coherent... Mark