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Showing results for tags 'base'.
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Heaven benchmark architecture is it possible to start from it ?
Hibonaparte posted a topic in Getting started
Hi the Unigine Community, Amazing app, I am pretty amazed of all the possibilities you offer ! I tried to look for a similar subject on this forum but couldn't find anything related I have this game in mind for ages about a medieval time and when I saw your video of "Heaven Benchmark" I found it was so close that I wander if it is possible to start from this architecture... and change things from the already made off scenary ? Youtube - Unigine Heaven Benchmark 4.0 (originally released in 2009) Thanks for creating the world of tomorrow, Hibonaparte from France -
[SOLVED] Vector of Base class does not append child Class
yigitakkok posted a topic in UnigineScript
Hi, I have a base class called Car. From Car class I have derived p21c class. Then I define a vector: Car cars[]; child = createEntity("p21c"); cars.append(child); When I try to append a child class to this vector in log file it says: Variable::operator<(): bad operands int and user class SOLVED: changing cars.append to car[1] = p21 worked