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Showing results for tags '3ds max'.
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I'm new to Unigine so might be missing something obvious here. I'm having trouble importing an animated camera from Max. I've baked the animation and exported the .fbx file which works fine when imported back into Max. The camera imports fine into Unigine but no animation. Any suggestions?
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I've changed my character from Biped to Cat rig. No problems importing the biped animated character but when I import the Cat rigged character the limbs are doing something totally different!