cor Posted October 6, 2011 Share Posted October 6, 2011 Hi, I'm working on headtracking support and found some problem with the culling when defining your own frustums. When setting stereo frustums using the functions engine.surround.setLeftProjection(); engine.surround.setRightProjection(); engine.surround.setLeftModelview(); engine.surround.setRightModelview(); I noticed that objects at the left and right edges of each screen sometimes disappear. More objects disappear when calculating the matrixes using higher eye seperation. With an eye seperation equal to zero, no objects disappear (left and right matrixes equal to the mono matrix). Maybe the mono versions of the frustums are used for the culling in stead of the stereo versions? when I set a mono frustum that is a kind of envelope of the left plus right frustums, the problem is almost gone. In that case no objects dissapear, but there still is some problem with schadows that dissapear at the edges of the screen. Link to comment
manguste Posted October 10, 2011 Share Posted October 10, 2011 Thank you for pointing out this bug, we have reproduced it. Will try to fix it in the next update. Link to comment
manguste Posted October 21, 2011 Share Posted October 21, 2011 Fixed, will be available in the next SDK. Link to comment
cor Posted January 9, 2012 Author Share Posted January 9, 2012 Fixed, will be available in the next SDK. Still a problem with the shadow (I checked the 28 dec 2011 release). Objects do not dissapear anymore. But the shadow dissapears to early when objects is at the left side of the middle screen. And shadow pops up to late when entering the right screen. Link to comment
cor Posted January 12, 2012 Author Share Posted January 12, 2012 Any progress on this issue? Link to comment
frustum Posted January 25, 2012 Share Posted January 25, 2012 We will fix it in the upcoming SDK. Link to comment
cor Posted September 11, 2012 Author Share Posted September 11, 2012 Checked with the latest release. It seems to work now! Thanks. Link to comment
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