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Creating a complex Mesh shape for a NavigationMesh


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Hello,

I'm trying to create a mesh with a complex shape (similar to the ones in the paths samples), to create a navigation mesh and do some path finding.

In Unigine, I tried to create multiple plane ObjectMeshStatic, combine them (using Export to Unigine Mesh file) and create a NavigationMesh with the result, but I can't find a route that go through the shape (While it is working if i use one single plane as NavigationMesh)

The only solution I found to make it work is the use another software (such as blender) to create my shape and import it into Unigine.

Is there a way to create my complex shape mesh in Unigine without using another software ?

Thanks,
Pierre

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Hi Pierre,

Currently, meshes for NavigationMesh can be only created using the 3rd party DCC tools. Maybe it's also possible to implement in a custom Editor plugin as well.

We do have research task for implementing navmesh creation inside the Editor, but so far no exact ETA on these improvements, sorry.

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