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The normal maps lacks details and affects the smoothness.


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Hi, good day.
I'm trying to recreate a scene i did on unity some time ago, learning about materials and nodes but i have a little problem with the normal map. The normal maps looks too simple of like a downgrade with less details... here i show you:

normalcomparison.thumb.jpg.19d57c7284b54b9a39d0aae55fd07a99.jpg

As you can see, unity's version has more details, also if i increase the the value to gain more details it looks like the normal affects the smoothness:

dftthxdth.thumb.jpg.01c2a61603b3ae1e3534dbd1dbc91218.jpg

I'm using a node from the art samples, because there is not a standard material created on the engine with the nodes and i don't have the technical knoledge to create it from zero...

anyways, the material i'm using is called: parallax_stones_1

This is the texture and the import settings (custom because it has the g inverted. Tell me if you need the import settings from unity)
normalmap.thumb.jpg.6531f8b599f90380dd96138598fb0b10.jpg

Am i messing something here?

Edit: i think the following images are better references:
11.thumb.jpg.7378e5a559d558d280159a4eafe77a9a.jpg

 

22.thumb.jpg.47c6e698017e3227feeee81fdb133754.jpg

Edited by Miguel-Alejandria
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  • Miguel-Alejandria changed the title to The normal maps lacks details and affects the smoothness.

Sadly i don't think i can because the 3d models and some textures and script are from unity's artists :( but i can send you the textures from the material i'm showing you because those textures are from textures.com, will a cube using that material be enough?

Edit: i just cheked it is on github so i guess i wouldn't have any problem... so, where do you need me to send it?

Edited by Miguel-Alejandria
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