ShadowZelda Posted December 6, 2022 Share Posted December 6, 2022 Hello, I have made a small test with .fbx files and exported and imported a cube with different lights. According to the documentation lights which are exported via .fbx should be imported as lights in Unigine. But Unigine doesn´t shows any of the lights. The .fbx file contains just a standard cube and different light types. According to the .fbx the lights are written into the file. It also shows up correctly if it is reimported in Blender. I attached it if anyone wants to have look at it. So... is this a bug or do I have to set up the lights in a specific way in Blender to get them imported correctly in Unigine? Unigine SDK version: 2.15.1 Thanks and kind regards Light_Test.fbx Link to comment
silent Posted December 7, 2022 Share Posted December 7, 2022 ShadowZelda Please make sure that you have enabled Import Lights option: How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
ShadowZelda Posted December 7, 2022 Author Share Posted December 7, 2022 Hi, @silent Thanks for the reply. The "Import Lights" option was enabled, I should have added it to be clearer. I figured out that "Skip Empty Nodes" has to be disabled to get the lights correctly imported. If both settings are enabled, it won´t import correctly. I overlooked that yesterday. Thanks! Link to comment
silent Posted December 7, 2022 Share Posted December 7, 2022 Hmm, that's strange. Added this issue to our internal bug tracker :) Thanks for the feedback! How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
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