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[SOLVED] Light import from .fbx


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Hello,

I have made a small test with .fbx files and exported and imported a cube with different lights.
According to the documentation lights which are exported via .fbx should be imported as lights in Unigine. But Unigine doesn´t shows any of the lights.

The .fbx file contains just a standard cube and different light types. According to the .fbx the lights are written into the file. It also shows up correctly if it is reimported in Blender.
I attached it if anyone wants to have look at it.

So... is this a bug or do I have to set up the lights in a specific way in Blender to get them imported correctly in Unigine?

Unigine SDK version: 2.15.1

 

Thanks and kind regards

Light_Test.fbx

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Hi,

@silent Thanks for the reply.  The "Import Lights" option was enabled, I should have added it to be clearer.

I figured out that "Skip Empty Nodes" has to be disabled to get the lights correctly imported. If both settings are enabled, it won´t import correctly. I overlooked that yesterday.

Thanks!

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  • silent changed the title to [SOLVED] Light import from .fbx
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