danni.coy Posted September 18, 2011 Share Posted September 18, 2011 Unigine expresses bones in position,scale,rotation in local space.Blender specifies bones as head(pos), tail(pos) in world Space...Could somebody knowledgeable give me some pointers for a strategy to convert between the two.WIP code is attached if any body wants to play with it... io_mesh_unigine.py.zip Link to comment
manguste Posted September 23, 2011 Share Posted September 23, 2011 If it would be of help, you can check MeshSkinnedExport::update_hierarchy function in source/tools/plugins/common/MeshSkinnedExport.cpp. It is responsible for converting bones data from world space onto local one. Link to comment
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