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[SOLVED] Math Question


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Unigine expresses bones in position,scale,rotation in local space.
Blender specifies bones as head(pos), tail(pos) in world Space...
Could somebody knowledgeable give me some pointers for a strategy to convert between the two.

WIP code is attached if any body wants to play with it...

io_mesh_unigine.py.zip

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If it would be of help, you can check MeshSkinnedExport::update_hierarchy function in source/tools/plugins/common/MeshSkinnedExport.cpp. It is responsible for converting bones data from world space onto local one.

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