Ben_93 Posted May 2, 2022 Share Posted May 2, 2022 Hi All, I have prepared a basic animation of car from 3DS max which I want to import into Unigine for my latest Archviz scene. The animation includes the cars movement along a path, wheel rotation spinning etc. In 3DS Max the animation plays back fine, I export as an FBX and bake the animation. When I import into Unigine even after toggling import animation in the import settings, I cannot see any animation playback options or anything. Is there a specific method to export animations from 3DS max into Unigine? Or does my model have to be set up in a specific way? Many thanks, Ben Link to comment
silent Posted May 2, 2022 Share Posted May 2, 2022 Ben_93 Right now only bone-based (skinned) animation is supported. Car movement can be done later manually inside Tracker or via code. We hope that some improvements for key frame based animations we can show this year (or at the beginning of the next one). Thanks! How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
Ben_93 Posted May 3, 2022 Author Share Posted May 3, 2022 Hi Silent, Yes I understand now - Will have to make do with the Tracker for now. Looking forward to improvements for key frame based animations later this year! Many thanks, Ben Link to comment
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