qwe123 Posted February 26, 2022 Share Posted February 26, 2022 Hi, I implemented the multi-window feature with several viewports and several other cameras, but I found that when the sub-camera is far from the main camera, the terrain inside the sub-window gets blurry. How to solve this problem, Thanks! Link to comment
qwe123 Posted February 26, 2022 Author Share Posted February 26, 2022 I guess the main reason is that the camera obtained by using Game:: get() - > getcamera() is bound to the terrain, the nearby terrain render clearly and remote terrain render coarse. Link to comment
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