dongju.jeong Posted August 18, 2021 Share Posted August 18, 2021 At the start of the world, the worldsplinegraph is not rendered intermittently.If I move the camera, it becomes rendering.The worldsplinegraph node doesn't seem to be created.When I move the camera so that the worldsplinegraph appears, then there is an intersection with the worldsplinegraph. Link to comment
silent Posted August 18, 2021 Share Posted August 18, 2021 dongju.jeong That's can be expected from the experimental object. Unfortunately, right now there is no any fixes or workarounds available. So I guess the only way to fix this is to write some custom logic that would perform camera movement after world loading (you can display some loading screen texture to hide this procedure). Thanks! 1 How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
dongju.jeong Posted August 18, 2021 Author Share Posted August 18, 2021 ok, thank you. Link to comment
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