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render issue worldSplineGraph


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At the start of the world, the worldsplinegraph is not rendered intermittently.

If I move the camera, it becomes rendering.

The worldsplinegraph node doesn't seem to be created.

When I move the camera so that the worldsplinegraph appears, then there is an intersection with the worldsplinegraph.

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dongju.jeong

That's can be expected from the experimental object. Unfortunately, right now there is no any fixes or workarounds available. So I guess the only way to fix this is to write some custom logic that would perform camera movement after world loading (you can display some loading screen texture to hide this procedure).

Thanks!

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