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Problem with alpha channel in spec map?


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Was surprised to find this in the documentation

"Specular map should be without the alpha channel to avoid artifacts"

 

Is this still a problem? What kind of artifacts might appear? Is there some other way of controlling the spec power?

-a.

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Guess this is a documentation bug then; it should probably read (if I understand it right):

"Specular map should be without *zero in* the alpha channel to avoid artifacts *on DX10 renderers*"

 

-a.

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