romain.janil Posted January 31, 2021 Share Posted January 31, 2021 Hi there, I'm experiencing some weird visual artefacts if the cavity intensity is pushed over 1.0, the effect is rendered on top of everything else, particularly fog (purposefully very strong here), which is not the case for other ssao or ssgi effects luckily: Link to comment
silent Posted February 1, 2021 Share Posted February 1, 2021 Hi Romain, More likely SSAO Cavity should be in the range of [0;1]. In case if we would not able to fix this behavior we would simply add proper limits to the parameter values. Thanks! How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
romain.janil Posted February 1, 2021 Author Share Posted February 1, 2021 (edited) HI Silent, yes indeed, this is not a bug as [0,1] range behaves correctly, I just wanted to what see results could be with larger values; it was ok until I raised haze fog density and shorten its view distance. Result was so unexpected I wanted to share it with you. thanks Edited February 1, 2021 by romain.janil typo 1 Link to comment
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