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Animated impostors (With FlipBook)


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Posted

Is this possible to have "animated" imposters?

Like for cheering crowd, swaying trees, etc.

Or to animate distant units (like in old TotalWar series)...

Posted

tower120

I guess you can use simple plane for that and change the texture via UV transform (but in that case you need to prepare these planes in DCC tool first). As an option you can write your own shader to do that.

Thanks!
 

 

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Posted

What about reusing current imposter (in order to have different images at different angles), and alter shader to switch UV offset/or switch texture with time.

Is that possible? Or all imposter thing completely "private"?

Posted

You can try to modify imposter shader for your needs, maybe it will work. It's hard to tell, because it's quite specific material.

All the shader code you can find in <SDK>/data/core/shaders/billboards/impostor

In order to see the shader changes in your project you need to copy all the modified files to the same data directory inside your project (<YourProject>/data/core <...>).

Thanks!

How to submit a good bug report
---
FTP server for test scenes and user uploads:

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