davide445 Posted November 20, 2020 Share Posted November 20, 2020 (edited) A trivial problem I didn't find a solution for: need to resize my fire particle system so that fit inside a small location. So far playing with ObjctParticles Scale and Emitter Scale didn't change so much the situation: changing from 1 to 0.1 reduce it a bit but not so much, from 0.1 to 0.01 change about nothing. There is something else I need to play with. Edited November 20, 2020 by davide445 Link to comment
silent Posted November 20, 2020 Share Posted November 20, 2020 Hi Davide, There is currently no option to change the simulation settings based on the node scale. You need to adjust all the parameters of your particle system manually (Velocity, Size and so on). Basically, you need to create a separate particle system for the different size. Thanks! How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
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