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Particle systems in Unigine 2.11 do not update when out of viewing frustum


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Hello,

our particle systems do not update anymore when out of frustum. Updates are set to infinity. When setting to real numbers it works.

            <fps_visible_camera>-1</fps_visible_camera>
            <fps_visible_shadow>-1</fps_visible_shadow>
            <fps_invisible>-1</fps_invisible>

 

"update_distance_limit" has no effect on this.

 

Regards Sebastian

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Hi Sebastian,

You can restore particles work by setting the large number into the Update Distance Limit (something like 9999999). There is a bug in the update logic that incorrectly handles the inf value.

Will be fixed in the upcoming 2.13 update.

Thanks!

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