sebastian.vesenmayer Posted November 18, 2020 Share Posted November 18, 2020 Hello, our particle systems do not update anymore when out of frustum. Updates are set to infinity. When setting to real numbers it works. <fps_visible_camera>-1</fps_visible_camera> <fps_visible_shadow>-1</fps_visible_shadow> <fps_invisible>-1</fps_invisible> "update_distance_limit" has no effect on this. Regards Sebastian Link to comment
silent Posted November 18, 2020 Share Posted November 18, 2020 Hi Sebastian, We've successfully reproduced this behavior on our side (in 2.12 / 2.13 as well). Looks like a bug to me, but I need to consult with the dev team first. I believe that tomorrow we would have more information regarding this issue. Thanks! How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
silent Posted November 19, 2020 Share Posted November 19, 2020 Hi Sebastian, You can restore particles work by setting the large number into the Update Distance Limit (something like 9999999). There is a bug in the update logic that incorrectly handles the inf value. Will be fixed in the upcoming 2.13 update. Thanks! 1 How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
sebastian.vesenmayer Posted November 19, 2020 Author Share Posted November 19, 2020 Thanks for the update :) Link to comment
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