david.walle Posted September 11, 2020 Share Posted September 11, 2020 (edited) Hi, I'm working on a naval game with Unigine Community, but I have a question, how can i apply the physics of water in a global water as shown in this video: Thank you very much, Bye. Edited September 12, 2020 by david.walle Link to comment
silent Posted September 14, 2020 Share Posted September 14, 2020 Hi David, You need to write custom logic that will calculate ship position based on water height. You can check this thread for more details: https://developer.unigine.com/forum/topic/6376-how-to-create-high-waves/?do=findComment&comment=32397 How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
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