bamia. Posted August 27, 2020 Share Posted August 27, 2020 Hello, I just installed Unigine on Linux and followed this tutorial step by step to create a custom material with a deferred pass shader. I don't get any compilation errors. I assigned the custom_mesh_material to a cube and it is not rendering (as in the sceenshot bellow): Is there something I have missed? Thanks in advance Link to comment
morbid Posted August 28, 2020 Share Posted August 28, 2020 Hi, could you please attach your *.mat and shader files? Thanks. How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
bamia. Posted August 28, 2020 Author Share Posted August 28, 2020 13 hours ago, morbid said: Hi, could you please attach your *.mat and shader files? Thanks. Sure, here you go. custom_mesh_material.basemat deferred.vert deferred.frag Link to comment
bamia. Posted September 3, 2020 Author Share Posted September 3, 2020 @morbid , any ideas? Link to comment
rohit.gonsalves Posted September 4, 2020 Share Posted September 4, 2020 Dear @bamia., I have tested your material on windows. It delivers what it has to. Someone else using Linux should comment as on Windows the material has no problem. Rohit Link to comment
Recommended Posts