sebastian.vesenmayer Posted August 14, 2020 Share Posted August 14, 2020 Hello, is it possible to disable Shading on a ObjectMeshStatic. I want to use a rendered Texture on it, but it must not be shaded. I already tried to use it as a emission texture in the material but there ist still shading applied to it. Thanks Link to comment
silent Posted August 14, 2020 Share Posted August 14, 2020 Hi Sebastian, If emission is not enough you can also toggle Overlap option at the Common tab of the material settings. 1 How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
sebastian.vesenmayer Posted August 14, 2020 Author Share Posted August 14, 2020 Thanks silent, Material::setTransparent(2); Material::setOverlap(1); did the trick. Link to comment
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