piotr.karkocha Posted February 16, 2020 Share Posted February 16, 2020 Hi, I have deleted some components of the VR layer by accident (vr sample). I have manually placed them back in my scene from the asset browser, with just the same hierarchy and names as in a new generated file (VR sample) - but all the values in the vr_player_spawner.prop in the player dummy are now set to 0 (so the inputs are broken, because of the guids). Now the question is - how can i relink this values with my scene nodes, so that the app works in vr again? I also created a new project and imported the content, but there is no way to copy the content from one editor window to another in a "copy&paste" manner, and recreating everything from scratch would be a rather big pain. Hope there is a solution to that... Thanks Link to comment
morbid Posted February 17, 2020 Share Posted February 17, 2020 Hello Piotr, Not sure, but did you just moved all nodes one by one in the scene? If yes, it's not the best option to restore the content. You can right click on the vr_template/VR.node and select "Place as Node Layer". This will bring you back configured VR nodes. If VR.node is broken take it from the newly created VR template project. Thanks! How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
piotr.karkocha Posted February 19, 2020 Author Share Posted February 19, 2020 Hi Morbid, thanks, didnt know this node file can be placed as a layer... great! Link to comment
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