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CRASH without USE_MEMORY preprocessor


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I detect a probleme when the engine is compiled without USE_MEMORY, and talk about that in other topic

 

https://developer.unigine.com/forum/topic/577-little-problem-on-iphone/

 

https://developer.unigine.com/forum/topic/602-create-eclipse-project-for-android/

 

At the end the problems is in the Mesh.cpp in the method addTriangleSurface, the vertex cache optimization it's guilty

 

If i don't use that line work fine.

 

The bug is not just for iPhone and Android i try on WIndows 7 when i compile without the USE_MEMORY i have an crash

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Unfortunately, we cannot reproduce or track the issue basing on posted screen shots and description.

 

Can you send us (support@unigine.com) a minimal code of your application? This way we can help you in finding and resolving this issue.

Edited by mrred
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