anthony.liot Posted June 24, 2011 Share Posted June 24, 2011 I detect a probleme when the engine is compiled without USE_MEMORY, and talk about that in other topic https://developer.unigine.com/forum/topic/577-little-problem-on-iphone/ https://developer.unigine.com/forum/topic/602-create-eclipse-project-for-android/ At the end the problems is in the Mesh.cpp in the method addTriangleSurface, the vertex cache optimization it's guilty If i don't use that line work fine. The bug is not just for iPhone and Android i try on WIndows 7 when i compile without the USE_MEMORY i have an crash Link to comment
Guest mrred Posted June 29, 2011 Share Posted June 29, 2011 (edited) Unfortunately, we cannot reproduce or track the issue basing on posted screen shots and description. Can you send us (support@unigine.com) a minimal code of your application? This way we can help you in finding and resolving this issue. Edited July 4, 2011 by mrred Link to comment
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