sebastian.vesenmayer Posted February 7, 2019 Share Posted February 7, 2019 Hi, Is it possible to have an extra clipping plane for particles? When the near clipping plane distance is really short, particles will get very big in front of the viewer while moving through them. Is there any other solution to do that? Thanks, Sebastian Link to comment
silent Posted February 7, 2019 Share Posted February 7, 2019 Hi Sebastian, The only thing that somehow will fit your requirements it's particles deflectos. You can find out more in docs: https://developer.unigine.com/en/docs/2.7.3/objects/effects/particles/#deflector There is also a sample in SDK Browser (Demos -> Samples 2.x). Thanks! How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
Greg.Mildenhall Posted February 7, 2019 Share Posted February 7, 2019 If you're comfortable making small shader modifications, you could make a version that discards particles within a certain depth. Link to comment
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