tolchinski.alexei Posted January 29, 2019 Share Posted January 29, 2019 Hello. Physics of ObjectTerrainGlobal without render (using surfaces - rendering viewportmask 00000000 in Engine or Unigine::Render::get()->setEnabled(0) in code for example) didn't work. My object falls through the bottom. With using render it works, but i need without render. Is it bug? Or is it normal logic of ObjectTerrainGlobal? P. S. i work in version 2.7.2 and i can't updgrade to the new version. Link to comment
silent Posted January 30, 2019 Share Posted January 30, 2019 Hi Alexei, TerrainGlobal performs intersection only for loaded tiles (currently visible by player), so when you remove render you basically will remove whole terrain from intersection. Thanks! How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
tolchinski.alexei Posted January 30, 2019 Author Share Posted January 30, 2019 Thanks for answer Link to comment
Recommended Posts