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Found 2 results

  1. Hello. Physics of ObjectTerrainGlobal without render (using surfaces - rendering viewportmask 00000000 in Engine or Unigine::Render::get()->setEnabled(0) in code for example) didn't work. My object falls through the bottom. With using render it works, but i need without render. Is it bug? Or is it normal logic of ObjectTerrainGlobal? P. S. i work in version 2.7.2 and i can't updgrade to the new version.
  2. fetchTopologyData equivalent

    Hello, C++ API provides the method 'fetchTopologyData' (from ObjectTerrainGlobal class), but I cannot find it on UnigineScript doc. Does script API include a similar method ? Thank you.
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