ashwin.sudhir Posted May 17, 2011 Share Posted May 17, 2011 Greetings, On setting up the Unigine environment and opening the Heaven world, parts of the scene look burned-out like in the attached image. Tried playing with render settings like HDR and post processing, but didn't help. Turning off the Sun didn't help either. When creating a new world and a new mesh is added (material mesh_base) it grows brighter and brighter over time till it becomes pure white. We tried OpenGL/D3D9/D3D10 but without luck. I'm on ATI Radeon HD 5600 with the latest drivers. Thanks, Ashwin. [Edit: Attached log.html] log.html Link to comment
ashwin.sudhir Posted May 17, 2011 Author Share Posted May 17, 2011 Hi, This seems to be solved if I do render_hdr = 0 render_restart -a. Link to comment
manguste Posted May 17, 2011 Share Posted May 17, 2011 When creating a new world and a new mesh is added (material mesh_base) it grows brighter and brighter over time till it becomes pure white. It is simply HDR that is not set up properly. In a new world you have a black background and HDR is trying to compensate for it with over-glowing white. It is better to disable HDR for a start. To avoid HDR over-glowing, you need to increase Render settings -> HDR tab -> Min luminance. You can also take a look at Setup HDR part of the Adding Sun, Sky and Clouds tutorial. Link to comment
ashwin.sudhir Posted May 18, 2011 Author Share Posted May 18, 2011 <facepalm> Ah yes, how could I have missed that! Thanks @manguste :) Also, this reminds me of the days of yore when D3D had backface culling ON and I was left wondering where my first triangle had gone :S @dai.yuqi how would sRGB help? Link to comment
dai.yuqi Posted May 22, 2011 Share Posted May 22, 2011 <facepalm> Ah yes, how could I have missed that! Thanks @manguste :) Also, this reminds me of the days of yore when D3D had backface culling ON and I was left wondering where my first triangle had gone :S @dai.yuqi how would sRGB help? not use srgb use srgb Link to comment
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